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Senior Game Designer - Dead by Daylight | Concepteur·trice de jeu senior·e Senior·e - Dead by Daylight✓ Verified
Bhvr
Montreal
Job Permanent Full-Time | Permanent temps-plein
1mo ago
Senior Financial Analyst | Analyste financier·e Sénior·e✓ Verified
Bhvr
Canada
Job
3mos ago
Senior DevOps Programmer – Unannounced project | Programmeur·euse DevOps sénior·e – Projet non-annoncé✓ Verified
Bhvr
Montreal
Job Permanent Full-Time | Permanent temps-plein
1yr ago
Senior Development Tester - Quality Assurance, Audio - Dead by Daylight | Testeur·se de développement - Assurance qualité sénior·e, Audio✓ Verified
Bhvr
Montreal, Canada
Job Permanent Full-Time | Permanent temps-plein
1w ago
Senior Data Developer | Développeur·euse de données sénior·e✓ Verified
Bhvr
Montreal
Job Permanent Full-Time | Permanent temps-plein
2mos ago
Senior Combat Designer - Blight: Survival | Concepteur·rice de Combat Sénior·e - Blight: Survival✓ Verified
Bhvr
Montreal
Job Permanent Full-Time | Permanent temps-plein
2yrs ago
Senior Backend Programmer | Programmeur·euse Backend Sénior·e✓ Verified
Bhvr
Montreal
Job Permanent Full-Time | Permanent temps-plein
4w ago
Senior Backend Programmer – Unannounced project | Programmeur·euse Backend Sénior·e – Projet non-annoncé.✓ Verified
Bhvr
Montreal
Job Permanent Full-Time | Permanent temps-plein
1yr ago
Senior Backend Programmer – Central Technologies | Programmeur·euse Backend Sénior·e – Technologies centrales✓ Verified
Bhvr
Montreal
Job Permanent Full-Time | Permanent temps-plein
1mo ago
Senior 3D Character Artist - Unannounced project | Artiste de personnage 3D sénior·e - Projet non annoncé✓ Verified
Bhvr
Montreal
Job Permanent Full-Time | Permanent temps-plein
2mos ago
Senior 3D Character Artist - Dead By Daylight | Artiste de personnage sénior·e 3D Dead By Daylight✓ Verified
Bhvr
Montreal
Job Permanent Full-Time | Permanent temps-plein
3mos ago
Senior 3D Character Artist - 7 Days to Die | Artiste de personnages 3D sénior·e - 7 Days to Die✓ Verified
Bhvr
Montreal
Job Permanent Full-Time | Permanent temps-plein
1mo ago
Release Manager - Dead By Daylight | Responsable du Déploiement - Dead By Daylight✓ Verified
Bhvr
Montreal
Job Permanent Full-Time | Permanent temps-plein
1mo ago
Project manager – Immersive | Gestionnaire de projet – Immersif✓ Verified
Bhvr
Montreal
Job Permanent Full-Time | Permanent temps-plein
3w ago
Project Manager - Dead by Daylight | Gestionnaire de projet - Dead by Daylight✓ Verified
Bhvr
Montreal
Job Permanent Full-Time | Permanent temps-plein
4mos ago
Principal Systems Programmer - Dead By Daylight | Programmeur·euse systèmes principal·e - Dead By Daylight✓ Verified
Bhvr
Montreal
Job Permanent Full-Time | Permanent temps-plein
1mo ago
Principal Level Designer - Unannounced Project | Concepteur·rice de niveaux principal·e - Projet non-annoncé✓ Verified
Bhvr
Montreal
Job Permanent Full-Time | Permanent temps-plein
2mos ago
Player Lifecycle Director | Directeur·trice du cycle de vie des joueurs✓ Verified
Bhvr
Montreal
Job Permanent Full-Time | Permanent temps-plein
3mos ago
Merchandising Operations Manager | Gestionnaire des opérations de marchandises✓ Verified
Bhvr
Montreal
Job Permanent Full-Time | Permanent temps-plein
1mo ago
IT Senior Procurement Specialist | Spécialiste sénior·e des achats IT✓ Verified
Bhvr
Canada
Job
1mo ago
Gameplay Programmer - Dead by Daylight | Programmeur·euse jouabilité - Dead by Daylight✓ Verified
Bhvr
Montreal
Job Permanent Full-Time | Permanent temps-plein
1mo ago
Financial Analyst | Analyste financier·e✓ Verified
Bhvr
Canada
Job
2mos ago
DevOps Programmer - Core Technologies | Programmeur·euse DevOps - Technologies centrales✓ Verified
Bhvr
Montreal
Job Permanent Full-Time | Permanent temps-plein
5mos ago
Design Director - 7 Days to Die | Directeur·trice Design - 7 Days to Die✓ Verified
Bhvr
Montreal
Job Permanent Full-Time | Permanent temps-plein
7mos ago
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Senior Game Designer - Dead by Daylight | Concepteur·trice de jeu senior·e Senior·e - Dead by Daylight

Bhvr
⌖ Montreal, Montreal, QC ▣ Permanent Full-Time | Permanent temps-plein Posted 1 month ago
CountryGlobal
Job typePermanent Full-Time | Permanent temps-plein
Work / event modeSee source
DeadlineNot specified

About this job

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting u

Responsibilities & complete job details

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Are you ready to revolutionize the gaming industry with your expertise in game design? We're currently seeking a Senior Game Designer to join our team. As a Senior Game Designer, you will play a key role in bringing the iconic and terrifying world of Dead by Daylight to life. As a Senior Game Designer, you will help shape how the content created by the community is designed, experienced, and evolves within the game. You will help define the framework and experience around them, curate and evaluate different modes, and ensure they provide meaningful and engaging experiences for players. You will also contribute hands-on to prototyping and help elevate other designers by sharing your knowledge and approach to prototyping.

Design the UGC ecosystem to provide meaningful, engaging, and sustainable player experiences. Work hands-on with the engine (Unreal) and prototyping tools to explore and validate ideas, leveraging Unreal Engine, scripting, or modding experience to understand technical possibilities and constraints. Design and work across game modes, cosmetics, creator tools, mode editors, and other features while considering how they will be maintained and supported over time. Define and communicate the vision for the UGC and modding experience, translating creative goals into clear player and creator flows, systems, documentation, and design requirements. Translate creative needs into actionable requirements and helping find solutions that balance player experience, scope, and technical feasibility. Leverage UGC tools to mentor other designers, encouraging hands-on experimentation and prototyping while sharing best practices.

6+ years of experience in video game, including 4+ years in a game design role. Multidisciplinary background across systems, gameplay, modes, or player-facing features. Experience with modding and user-generated content or with Unreal Engine scripting (blueprint). Experience or interest in designing game modes and systems. Experience in prototyping and hands-on experience with tools and/or engines. Ability clearly communicates design ideas and vision. Excellent communication, both written and verbal in French and/or in English, and collaboration skills. A plus: Experience in technical design. Experience in content curation.

Concevoir l’écosystème UGC afin d’offrir des expériences significatives, engageantes et durables aux joueurs; Travailler directement avec le moteur de jeu (Unreal) et les outils de prototypage pour explorer et valider des idées, en tirant parti de ton expérience avec Unreal, le scripting ou le modding afin de bien comprendre les possibilités et les contraintes techniques; Concevoir et travailler sur différents modes de jeu, cosmétiques, outils de création, éditeurs de modes et autres fonctionnalités, tout en tenant compte de leur maintenance et de leur évolution à long terme; Définir et communiquer la vision de l’expérience UGC et de modding, en traduisant les objectifs créatifs en parcours clairs pour les joueurs et les créateurs, ainsi qu’en systèmes, documentation et exigences de conception; Traduire les besoins créatifs en exigences concrètes et contribuer à trouver des solutions qui équilibrent l’expérience joueur, la portée du projet et la faisabilité technique; Utiliser les outils UGC pour accompagner et mentorer les autres designers, en encourageant l’expérimentation et le prototypage pratiques tout en partageant les meilleures pratiques.

Plus de 6 ans d’expérience dans l’industrie du jeu vidéo, dont au moins 4 ans dans un rôle en conception de jeux; Parcours multidisciplinaire couvrant les systèmes, le gameplay, les modes de jeu ou les fonctionnalités destinées aux joueurs; Expérience avec le modding et le contenu généré par les utilisateurs (UGC), ou avec le scripting dans Unreal Engine (Blueprints); Expérience ou intérêt marqué pour la conception de modes de jeu et de systèmes; Expérience en prototypage et approche pratique des outils et/ou des moteurs de jeu; Capacité à communiquer clairement des idées et une vision de conception; Excellentes aptitudes de collaboration et communication, tant à l’écrit qu’à l’oral, en français et/ou en anglais. Un plus : Expérience en conception technique; Expérience en curation et en sélection de contenu.

About Bhvr

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