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Desktop & 3D Visualization Engineer

Functional Focus: Native UI Development, Custom Graphics Rendering, and Application Tooling High-Density 3D Rendering: Author custom shaders, instanced geometry buffers, and batching algorithms to render large numbers of objects a...

Job Full source details
Astrome Technologies Bengaluru, Karnataka, India Source published Aug 18, 2026 Verified 15 hours ago
✓ 92% verification score · Source: Astrome Technologies Careers · Always confirm final requirements on the original source.
Complete source information imported The available role or programme description, requirements, benefits and source facts were imported from the public official endpoint and formatted for reading.
EmploymentFull Time
CountryIndia
DepartmentSpace
IndustryTelecommunications

Overview

Functional Focus: Native UI Development, Custom Graphics Rendering, and Application Tooling High-Density 3D Rendering: Author custom shaders, instanced geometry buffers, and batching algorithms to render large numbers of objects at high frame rates in a single draw call. Interactive Visualization: Build 3D interactive scenes with camera controls, running on rendering timers decoupled from the underlying simulation clock. Backend Connectivity: Consume a backend API from the client — REST calls for request/response operations and an async client for long-lived, server-pushed updates — without blocking the UI event loop. Client Security & Packaging: Integrate UI event loops with backend state, enforce dynamic role-based UI visibility, and build installer packages with runtime-configurable server endpoints. Requirements Mandatory: C++ Native GUI toolkit (e.g. Qt) with signal/slot or equivale

Full job description

Description

Full Job Description

Functional Focus: Native UI Development, Custom Graphics Rendering, and Application Tooling

  • High-Density 3D Rendering: Author custom shaders, instanced geometry buffers, and batching algorithms to render large numbers of objects at high frame rates in a single draw call.
  • Interactive Visualization: Build 3D interactive scenes with camera controls, running on rendering timers decoupled from the underlying simulation clock.
  • Backend Connectivity: Consume a backend API from the client — REST calls for request/response operations and an async client for long-lived, server-pushed updates — without blocking the UI event loop.
  • Client Security & Packaging: Integrate UI event loops with backend state, enforce dynamic role-based UI visibility, and build installer packages with runtime-configurable server endpoints.

Requirements

Mandatory:

  • C++
  • Native GUI toolkit (e.g. Qt) with signal/slot or equivalent event model
  • OpenGL, shader programming (GLSL), instanced rendering, batching
  • Camera controls (e.g. arcball), scene graph management
  • REST client integration, async client for streaming/server-push updates
  • Role-based UI visibility, endpoint/config management
  • Installer/packaging tooling for the target OS(es)

Optional:

  • Python (for a Python-based UI framework binding)
  • QML, cross-platform UI frameworks
  • Vulkan, GPU profiling tools
  • Geodetic/3D coordinate systems, large-scene LOD techniques
  • WebSockets, connection retry/reconnect strategies
  • Certificate pinning, secure credential storage
  • Auto-update mechanisms, code signing

Qualifications And Requirements

Mid-Senior level

Requirements & qualifications

Mid-Senior level

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Verification notes

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