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Engine Programmer

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the team that brought

Job Full source details
Larian Barcelona, Barcelona · Warsaw Source published Sep 20, 2026 Verified 9 hours ago
✓ 100% verification score · Source: Larian (lever) · Always confirm final requirements on the original source.
Complete source information imported The available role or programme description, requirements, benefits and source facts were imported from the public official endpoint and formatted for reading.
EmploymentFull -time

Overview

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the team that brought

Full job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the team that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Programmer to join the team and help us in maintaining the previous projects (Baldur’s Gate 3, Divinity: Original Sin 2…) and keep them up to date.

Maintaining our PC/Mac/iOS/Console builds

Write performant, robust and maintainable code

Debug, profile and optimize code to hit quality and performance targets

Contribute in code reviews, testing and documentation

Show strong passion for making the highest quality state of the art games

3+ years game development experience

For Mac/iOS - experience in Metal, XCode, C++ and ObjectiveCd

For PC - experience with DX11 and C++

For Console - experience with DX12/AGC/NVN, console SDKs and C++

Experience with a wide range of CPU and GPU profiling tools

Strong knowledge of multithreading

Open-minded, willing to collaborate, experiment and iterate over a specific feature

Passion for making and playing great games

Knowledge of modern hardware

Bachelor / Master degree in computer science or software engineering

Experience with SIMD programing

Experience with low-level x86/ARM/DXBC/Spir-V assembly

Experience with networking / multiplayer

Experience with CMake

Experience with Vulkan

Experience with CI & Devops

Track record of major contributions to shipped games

An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel

An open, collaborative environment where ideas are welcome and encouraged

A managerial team consisting of highly experienced game developers at the top of their fields

Sharing hobbies and passions with like-minded colleagues

Inclusive environment with many activities organized by the studios or the employees

Commitment to making the best game possible for the fans, including listening to community feedback

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