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Environment Artist

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brough

Job Full source details
Larian Kuala Lumpur Source published Sep 20, 2026 Verified 7 hours ago
✓ 100% verification score · Source: Larian (lever) · Always confirm final requirements on the original source.
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EmploymentFull -time

Overview

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brough

Full job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Environment Artist to join the team and help us in crafting the high calibre games our fans have come to expect.

Work together with people from a variety of teams such as concept artists, level designers, scripters, VFX artists and technical artists

Translate concept art into 3D assets with Art direction in mind

Ability to decorate levels delivered from level designers to shipping quality

Fundamental understanding of performance constraints and optimizing assets for real time rendered applications on modern hardware

A minimum of 2+ years of previous relevant experience in a similar position

Experience in Level Art and set dressing. Ability to take rough layout maps and populate them with assets (buildings, vegetation, props) to create environmental storytelling and believable worlds

Proficiency with Game Editors such as Unreal Engine, Unity or proprietary editors

Proficiency in 3D software such as: Maya, 3ds Max or Blender

Experience in 3D sculpting software such as Zbrush

Proficiency in Texturing software such as Substance Painter for creating PBR correct textures

Exemplary written and verbal communication skills

This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity

Experience working with photogrammetry. scanning, processing and cleaning up

Proficiency in following software: Marvelous Designer, Substance Designer, Speedtree, RealityCapture or Houdini

Ability to develop procedural workflows

Knowledge of scripting languages such as Python or MEL script

Traditional Art background, ability to conceptualize or portray ideas by painting or sketching them out

Strong artistic and technical skills. Understanding of how composition, shape, scale, colors and lighting can help push environments forward

An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel

An open, collaborative environment where ideas are welcome and encouraged

A managerial team consisting of highly experienced game developers at the top of their fields

Sharing hobbies and passions with like-minded colleagues

Inclusive environment with many activities organized by the studios or the employees

Commitment to making the best game possible for the fans, including listening to community feedback

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