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Gameplay Programmer | Programmeur de gameplay

(Version française ci-dessous)

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Larian Source published Sep 20, 2026 Verified 15 hours ago
✓ 100% verification score · Source: Larian (lever) · Always confirm final requirements on the original source.
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EmploymentFull -time

Overview

(Version française ci-dessous)

Full job description

(Version française ci-dessous)

Gameplay Programmer With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect. Responsibilities Work on all aspects of systems of the game: engine features, gameplay, UI, audio, animation, scripting, tools. Work closely together with the other departments to implement the needed game components; Work together with almost all content creators to deliver required features; Write robust, maintainable auto-testable code in TDD fashion; Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback; Help scope features and advise on best ways to implement them; Work within an international team on a daily basis, spread between multiple studios across the world.

Requirements 4+ years experience in C++; Excellent feel for RPG systems and gameplay in general; Experience with commercial proprietary engines; Open-minded, willing to experiment and iterate over a specific feature; Concepts as state machines, pathfinding, AI routines should be second nature; Ability to think like a designer to create compelling and fun game play; You are a team player and willing to take responsibility; Passion for making and playing great games; Excellent software design and problem-solving skills; Excellent software debugging skills; Excellent architectural skills. Designing many parallel and gameplay systems is not a problem for you; Game development experience; This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity; A professional level of written and spoken English*.

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