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Junior Engine Programmer

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brough

Job Full source details
Larian Kuala Lumpur Source published Sep 20, 2026 Verified 13 hours ago
✓ 100% verification score · Source: Larian (lever) · Always confirm final requirements on the original source.
Complete source information imported The available role or programme description, requirements, benefits and source facts were imported from the public official endpoint and formatted for reading.
EmploymentFull -time

Overview

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brough

Full job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Engine Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Work on all aspects of Engine Development

Write performant, robust and maintainable code

Debug, profile and optimise code to hit quality and performance targets

Contribute to code reviews, testing and documentation

Show strong passion for making the highest quality state-of-the-art games

Proficiency in C++

Open-minded, willing to collaborate, experiment and iterate over a specific feature

Passion for making and playing great games

Experience with data-driven development

A professional level of written and spoken English

This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity

Bachelor's / Master's degree in computer science or software engineering

Experience with modern graphics API's (Vulkan, D3D12, GNM, ...)

Experience with modern console development (PS4/5, Xbox One/Series, Switch 1/2...)

Experience with SIMD programming

Experience with low-level x86/ARM/DXBC/Spir-V assembly

Experience with networking / multiplayer

Experience with a wide range of CPU and GPU profiling tools

Multithreading should be second nature

Knowledge of modern hardware

An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel

An open, collaborative environment where ideas are welcome and encouraged

A managerial team consisting of highly experienced game developers at the top of their fields

Sharing hobbies and passions with like-minded colleagues

Inclusive environment with many activities organized by the studios or the employees

Commitment to making the best game possible for the fans, including listening to community feedback

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