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Level Designer - Gears of War - The Coalition (12-Month Fixed-Term Contract)

Contribute to the design and development of multiple levels from concept through final polish. Use Unreal as well as proprietary tools to create and debug levels. Be accountable for the design quality and player experience of assi...

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Microsoft Vancouver, BC,CA, CA Source published Oct 2, 2026 Verified 14 hours ago
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Level Designer - Gears of War - The Coalition (12-Month Fixed-Term Contract) opportunity at Microsoft
DeadlineWed Mar 31 12:40 AM 2027
EmploymentF U L L T I M E
CountryCA

Overview

Contribute to the design and development of multiple levels from concept through final polish. Use Unreal as well as proprietary tools to create and debug levels. Be accountable for the design quality and player experience of assigned levels. Regularly collaborate with other level designers, technical designers, and artists. Serve as a collaborator and point of contact for partner teams, including Cinematics, Visual Effects, Audio, and Engineering. Use the Unreal tools to implement memorable challenges, combat, objectives, and scripted events. Participate in feedback and review sessions, contributing constructive input on your work and that of teammates. Regularly present work progress, incorporate feedback, and iterate on designs. Create and maintain design documentation. Bachelor's Degree in Computer Science, Art, Writing, Behavioral Science, Data Science, Game Design, or related field

Full job description

Full Job Description

Contribute to the design and development of multiple levels from concept through final polish. Use Unreal as well as proprietary tools to create and debug levels. Be accountable for the design quality and player experience of assigned levels. Regularly collaborate with other level designers, technical designers, and artists. Serve as a collaborator and point of contact for partner teams, including Cinematics, Visual Effects, Audio, and Engineering. Use the Unreal tools to implement memorable challenges, combat, objectives, and scripted events. Participate in feedback and review sessions, contributing constructive input on your work and that of teammates. Regularly present work progress, incorporate feedback, and iterate on designs. Create and maintain design documentation. Bachelor's Degree in Computer Science, Art, Writing, Behavioral Science, Data Science, Game Design, or related field AND 2+ years' experience in game development and design, systems design, content production, or related field. OR equivalent experience. 5+ years' experience in level design for games. Shipped at least 1 AAA game. Understanding of level design principles, technical constraints, and narrative integration. Experience implementing and leveraging gameplay systems within level design. Experience working collaboratively in a cross-discipline development environment.

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