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Product Engineer

About the Role This is a hands-on, generalist product engineering role at an early-stage ambient AI consumer startup, where you will own the app experience end-to-end across iOS, Apple Watch, and Mac alongside the backend surfaces...

Job Full source details
Clera (ashby) San Francisco, California, United States Source published Sep 16, 2026 Verified 2 hours ago
✓ 80% verification score · Source: Clera (ashby) · Always confirm final requirements on the original source.
Complete source information imported The available role or programme description, requirements, benefits and source facts were imported from the public official endpoint and formatted for reading.
EmploymentFull Time
CountryUnited States
DepartmentEngineering

Overview

About the Role This is a hands-on, generalist product engineering role at an early-stage ambient AI consumer startup, where you will own the app experience end-to-end across iOS, Apple Watch, and Mac alongside the backend surfaces that power them. You will work directly with product leadership, make real tradeoffs on the fly, and ship user-facing improvements quickly while collaborating across time zones with hardware and R&D teams. What You'll Do Own features end-to-end across iOS, watchOS, and Mac, working directly with product leadership without a fully specified backlog. Build and ship user-facing improvements addressing real issues surfaced from early product use, such as wearable tap-target reliability, cross-platform meeting detection, and agent responsiveness. Move fluidly between UX, UI, backend, and AI/ML depending on what each feature needs, making scope and design tradeoffs i

Full job description

Full Job Description

About the Role

This is a hands-on, generalist product engineering role at an early-stage ambient AI consumer startup, where you will own the app experience end-to-end across iOS, Apple Watch, and Mac alongside the backend surfaces that power them. You will work directly with product leadership, make real tradeoffs on the fly, and ship user-facing improvements quickly while collaborating across time zones with hardware and R&D teams.

What You'll Do

  • Own features end-to-end across iOS, watchOS, and Mac, working directly with product leadership without a fully specified backlog.

  • Build and ship user-facing improvements addressing real issues surfaced from early product use, such as wearable tap-target reliability, cross-platform meeting detection, and agent responsiveness.

  • Move fluidly between UX, UI, backend, and AI/ML depending on what each feature needs, making scope and design tradeoffs independently.

  • Integrate agent and LLM-based features, including tool use, memory, and retrieval, into the app experience.

  • Collaborate with an ASR Engineer on shared backend and pipeline surfaces.

  • Take features from design through ship through iteration based on real user feedback, without waiting for the next instruction.

What We're Looking For

  • 3 or more years shipping consumer product features end-to-end across at least two of: mobile, desktop, wearable, or backend.

  • Strong proficiency in Swift/SwiftUI for iOS and watchOS, with shipped apps to show for it.

  • Proficiency with TypeScript, React, and Electron for desktop/Mac client development.

  • Genuine, demonstrated capability across UX, UI, backend, and AI/ML, not deep in one area and dabbling in the rest.

  • Experience as one of the first engineers at an early-stage or pre-launch startup, shipping with minimal specification and undefined requirements.

  • Hands-on experience building and integrating agent/LLM-based features into production consumer applications.

  • Backend experience building shared services and APIs that power multiple client surfaces.

  • Track record of owning features from design through ship through iteration, making independent UX and scope tradeoff decisions and implementing them directly.

  • Comfort collaborating across time zones with hardware, supply-chain, and R&D teams.

  • Bonus: experience with real-time or streaming systems such as audio processing or live data pipelines, wearable or hardware product development, or prior work at an AI-native consumer application.

Compensation & Benefits

Salary range: $150,000 to $200,000 USD annually. Visa sponsorship is not available for this role.

Location

Hybrid, 3 days per week in office. Based in the San Francisco Bay Area, California, United States.

Tips for this job

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  1. Tailor the CV and application to the responsibilities and required skills stated on the official employer page.
  2. Use concrete evidence of relevant work, projects and measurable results rather than generic claims.
  3. Confirm location, work authorization, remote restrictions and sponsorship terms before applying.
  4. Apply through the original employer or official recruitment destination shown on this page.

Verification notes

Discovered directly from the employer’s public Ashby Job Postings API. The complete public role content and compensation metadata were normalized into safe candidate-facing sections.

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