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Senior Game Designer - 7 days to die| Concepteur ·trice de jeu Senior ·e - 7 days to die

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting u

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Bhvr Montreal, Montreal, QC Source published Sep 20, 2026 Verified 19 hours ago
✓ 100% verification score · Source: Bhvr (lever) · Always confirm final requirements on the original source.
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EmploymentPermanent Full-Time | Permanent temps-plein

Overview

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting u

Full job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Help shape the next era of an iconic survival franchise.

For over a decade, 7 Days to Die has captivated more than 20 million players worldwide. Now, with Behaviour Interactive joining forces with The Fun Pimps, we’re entering an exciting new phase of growth, bringing together deep live game expertise and the creative legacy behind the franchise. This is a rare opportunity to help elevate a beloved game, scale its long-term potential, and shape what comes next for millions of players.

Design, iterate, and optimize features across every part of the game — gameplay, 3C (character, camera, controls), core systems, progression, and economy into a cohesive and accessible whole.

Author clear design specifications and documentation for the features and systems you own, in support of the game's design & creative direction.

Build and tune data structures and game systems, balancing them throughout the game's live service lifecycle.

Create and maintain simulation tools for balancing, tuning, and adapting the game's variables and playable characters.

Balance gameplay and systems based on internal and player feedback.

5+ years of experience with 2+ years as a systems designer in the video game industry.

Keep abreast of current trends in gameplay and game systems with a strong interest in competitive team games and best practices for games as a service.

Proficient with Unity

Proficient with Microsoft Excel simulations and predictive calculations (analytical competencies and data modeling) and comfortable sifting through data and come to meaningful conclusions.

Able to communicate knowledge and ideas (flowcharts, feature specs, data reports, etc.) to team members.

Concevoir, itérer et optimiser des fonctionnalités dans tous les aspects du jeu gameplay, 3C (personnage, caméra et contrôles), systèmes principaux, progression et économie afin de créer une expérience cohérente et accessible ;

Rédiger des spécifications de conception claires ainsi que la documentation des fonctionnalités et systèmes sous votre responsabilité, en soutien à la vision créative et à la direction du design du jeu ;

Concevoir, développer et ajuster les structures de données et les systèmes de jeu, en assurant leur équilibrage tout au long du cycle de vie du jeu en mode service en direct (live service) ;

Créer et maintenir des outils de simulation permettant l’équilibrage, le réglage et l’adaptation des variables du jeu ainsi que des personnages jouables ;

Équilibrer le gameplay et les systèmes du jeu en s’appuyant sur les retours des équipes internes et des joueurs.

Un·e concepteur·trice de jeux mobiles polyvalent·e, ayant fait partie de petites et moyennes équipes;

Passion pour les jeux mobiles et excellente compréhension du domaine;

Un·e généraliste d’expérience, capable de passer aisément des contrôles aux systèmes;

Bonne compréhension des concepts fondamentaux du design dans plusieurs disciplines et capacité à proposer des améliorations à notre jeu;

Capacité à assumer la gestion de vos propres fonctionnalités ou à maîtriser celles qui vous sont assignées, et posséder les connaissances en production et les aptitudes interpersonnelles nécessaires au soutien des autres disciplines au sein de votre équipe Scrum;

Spécialiste Unity.

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