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Senior / Staff Graphics Software Engineer

Waabi, founded by AI visionary Raquel Urtasun, is the leader in Physical AI. With a world-class team, we're unlocking the next era of autonomous transportation with technology that

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Waabi Source published Jul 11, 2025 Verified 6 days ago
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Overview

Waabi, founded by AI visionary Raquel Urtasun, is the leader in Physical AI. With a world-class team, we're unlocking the next era of autonomous transportation with technology that

Full job description

Waabi, founded by AI visionary Raquel Urtasun, is the leader in Physical AI. With a world-class team, we're unlocking the next era of autonomous transportation with technology that's powering commercial autonomous trucks and robotaxis. Waabi is backed by and partners with world leaders in AI, automotive, logistics, and deep tech.

With offices in Toronto, San Francisco, Dallas, and Pittsburgh, Waabi is growing quickly and looking for diverse, innovative and collaborative candidates who want to impact the world in a positive way. To learn more visit: www.waabi.ai

As a Graphics Software Engineer, you will create the next generation of multi-sensor rendering software for autonomous driving. You will collaborate with our team of world-renowned scientists and engineers to build innovative, practical, and scalable rendering and content creation solutions for self-driving. We value original, high-impact ideas and rigorous experimental validation.

You will…

  • Be part of a team of multidisciplinary Research Scientists and Engineers working on building a cutting-edge multi-sensor simulation stack leveraging graphics, computer vision, and machine learning.
  • Design and implement core rendering technology for simulating cameras, LiDARs, and RADARs by mixing traditional real-time rendering with neural rendering, 3D Gaussian Splatting, generative models, etc.
  • Collaborate with Waabi’s autonomy and safety teams to improve the realism and diversity of Waabi World.
  • Have the opportunity to publish high-impact research at top conferences (CVPR, ECCV, ICCV, SIGGRAPH, NeurIPS, ICLR, ICRA).

Qualifications:

  • Real-time graphics experience. You’ve spent a minimum of three years shipping real-time rendering projects, and you have extensive experience in at least one GPU API (Vulkan, DirectX, OpenGL, or similar).
  • Familiarity with GPU optimization. You have a deep understanding of GPU performance, and you know how to use instrumentation and tracing tools like NSight, Tracy, or Renderdoc to identify and address bottlenecks.
  • Strong software engineering fundamentals. You write efficient and maintainable code in systems languages such as C++ or Rust, and you are proficient in at least one shading language (GLSL, HLSL, WGSL, etc.).
  • A passion for building worlds. Whether you've worked on AAA games, indie titles, or complex robotics simulators, you have experience creating and working within interactive 3D environments.

Bonus/nice to have:

  • Experience in working with robotics and other autonomous systems.
  • Experience with accelerated computing like CUDA, OpenCL, and Vulkan compute pipelines.
  • Experience with accelerated raytracing (Nvidia OptiX, Vulkan Raytracing, DXR, etc.).
  • Experience with Python and deep learning frameworks like PyTorch, JAX, or TensorFlow.
  • Experience with neural rendering (NeRF, Gaussian Splatting, etc.).
  • Experience working in cloud computing environments, e.g., launching and debugging GPU jobs in the cloud.

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