Overview
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting u
Full job description
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
The Senior Technical Animator is the person who enables animators to showcase their talent. They leverage their technical expertise to facilitate the integration of animation systems within production pipelines.
Design, implement, and maintain animation systems, pipelines, and workflows to ensure smooth integration within game engines.
Develop animation tools and scripts to improve efficiency, automate processes, and streamline production workflows.
Drive technical excellence by recommending best practices, evaluating production methods, and identifying new tools and solutions.
Mentor and support team members by sharing expertise in animation pipelines and engine integration.
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5-9 years of experience in technical animation within game development.
Strong expertise in 3D animation, including animation workflows and best practices.
Proficiency with game engines and DCC tools: Unreal Engine, Unity, Maya, Blender, MotionBuilder, and DaVinci Resolve.
Programming skills in Python and C++ to support animation tools, pipelines, and systems.
Experience creating and working with rigging and Anim Graph systems, with a solid understanding of their implementation.
Concevoir, implanter et maintenir des systèmes, pipelines et processus d’animation afin d’assurer une intégration fluide dans les moteurs de jeu;
Développer des outils et des scripts d’animation pour automatiser les tâches, améliorer l’efficacité et optimiser les flux de production;
Promouvoir l’excellence technique en recommandant les meilleures pratiques, en évaluant les méthodes de production et en proposant de nouveaux outils et solutions;
Accompagner et mentorer les membres de l’équipe en partageant son expertise en pipelines d’animation et intégration en moteur.
5 à 9 ans d’expérience en animation technique dans l’industrie du jeu vidéo;
Excellente maîtrise de l’animation 3D, de ses processus et de ses meilleures pratiques;
Maîtrise des moteurs de jeu et logiciels de création numérique (DCC) : Unreal Engine, Unity, Maya, Blender, MotionBuilder et DaVinci Resolve;
Solides compétences en programmation avec Python et C++ pour le développement d’outils, de systèmes et de pipelines d’animation;
Expérience avec les systèmes de rigging et les Anim Graphs, incluant leur conception, leur mise en œuvre et leur utilisation.
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