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Software Engineer, Minecraft

Extend, maintain, and refactor the Minecraft engine with an eye for quality and performance. Creates and implements code for a product, service, or feature, reusing code as applicable. Works with appropriate stakeholders to determ...

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Microsoft Redmond, WA,US, US Source published Sep 10, 2026 Verified 4 days ago
✓ 95% verification score · Source: Microsoft Careers · Always confirm final requirements on the original source.
Complete source information imported The available role or programme description, requirements, benefits and source facts were imported from the public official endpoint and formatted for reading.
Software Engineer, Minecraft opportunity at Microsoft
DeadlineTue Mar 9 1:37 AM 2027
EmploymentF U L L T I M E
CountryUS

Overview

Extend, maintain, and refactor the Minecraft engine with an eye for quality and performance. Creates and implements code for a product, service, or feature, reusing code as applicable. Works with appropriate stakeholders to determine user requirements for a set of features. Contributes to efforts to break down larger work items into smaller work items and provides estimation. Debug and resolve complex problems by investigating and addressing root causes for systemic issues. Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python OR equivalent experience. 4+ years of experience developing in C++, preferably cross-platform. Knowledge of content formats (textures, sounds, data-defined gameplay assets) used in modern game engines. Extensive tr

Full job description

Full Job Description

Extend, maintain, and refactor the Minecraft engine with an eye for quality and performance. Creates and implements code for a product, service, or feature, reusing code as applicable. Works with appropriate stakeholders to determine user requirements for a set of features. Contributes to efforts to break down larger work items into smaller work items and provides estimation. Debug and resolve complex problems by investigating and addressing root causes for systemic issues. Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python OR equivalent experience. 4+ years of experience developing in C++, preferably cross-platform. Knowledge of content formats (textures, sounds, data-defined gameplay assets) used in modern game engines. Extensive troubleshooting and debugging skills. Experience driving cross-org and cross-discipline communications.

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