Overview
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that broug
Complete internship details
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Programming Intern to join the team and help us in crafting the high calibre games our fans have come to expect.
Help to maintain and extend our proprietary engine’s tech stack (Memory management, networking, ECS, data structures, performance optimization, physics systems, animation systems …) Work closely together with the other departments to implement the needed game components. Write robust, performant, well tested and maintainable code. Be an active participant in the design and production of the game; the technical side of the creative team!
Good knowledge of C++. Strong understanding of basic C++ concepts (types, OOP, memory management, etc.) Portfolio of personal C++ project(s) (with source code), not older than 2 years Projects must be personal work (university coursework will not be considered) Applications without coding examples will not be considered Open minded, willing to experiment and iterate over a specific feature. Good communication skills in English. You are a team player and willing to take responsibility. Problem-solving skills. Willingness to work full-time on-site at our Barcelona studio.
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel An open, collaborative environment where ideas are welcome and encouraged A managerial team consisting of highly experienced game developers at the top of their fields Sharing hobbies and passions with likeminded colleagues Inclusive environment with many activities organized by the studios or the employees Commitment to making the best game possible for the fans, including listening to community feedback
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