Source-listed Job

Senior Product Marketing Manager, Demos & Customer Acquisition

Build working demos and prototypes from customer problems, product capabilities, and campaign ideas. Start with a useful first version and improve it through feedback. Own demo flow and interaction. Work with product marketers to...

Job Source description available
Microsoft Redmond, WA,US, US Source published Oct 12, 2026 Source retrieved Oct 12, 2026
Source: Microsoft Opportunities · A retrieval date records when our system last obtained the source record. It does not guarantee the vacancy is still open or that every detail has been independently checked.
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Senior Product Marketing Manager, Demos & Customer Acquisition opportunity at Microsoft
DeadlineSat Apr 10 6:55 PM 2027
EmploymentF U L L T I M E
CountryUS

Overview

Build working demos and prototypes from customer problems, product capabilities, and campaign ideas. Start with a useful first version and improve it through feedback. Own demo flow and interaction. Work with product marketers to establish the customer problem and story, then build an experience that shows the product's value clearly. Make the experience easy to follow. Use product and design judgment to simplify the steps, remove distractions, and make the important parts of the product visible. Work with the Strategic Events and Creative lead to adapt demos for keynotes, sessions, booths, and other customer settings. Stay close to the product through regular use of its features, APIs, and development tools. Bring specific examples of customer and developer friction back to Product and Engineering. Confirm technical accuracy and readiness with the relevant teams. Distinguish available c

Full job description

Full Job Description

Build working demos and prototypes from customer problems, product capabilities, and campaign ideas. Start with a useful first version and improve it through feedback. Own demo flow and interaction. Work with product marketers to establish the customer problem and story, then build an experience that shows the product's value clearly. Make the experience easy to follow. Use product and design judgment to simplify the steps, remove distractions, and make the important parts of the product visible. Work with the Strategic Events and Creative lead to adapt demos for keynotes, sessions, booths, and other customer settings. Stay close to the product through regular use of its features, APIs, and development tools. Bring specific examples of customer and developer friction back to Product and Engineering. Confirm technical accuracy and readiness with the relevant teams. Distinguish available capabilities from prototypes, follow security, privacy, accessibility, and responsible-AI requirements, and prepare rehearsals and fallbacks for live demos. Document setup and implementation so event, field, campaign, and Developer Relations teams can reuse the work. Balance urgent demo requests with acquisition experiments and improvements to existing assets. [Recruiting to confirm Product Marketing minimum qualifications for L63 or L64 once the level is finalized. Demonstrated ability to personally build, debug, and deliver functional software prototypes or interactive technical experiences. Strong product and design judgment, with examples of making a complex task easier for a user. Ability to turn an ambiguous customer or business problem into a scoped solution and iterate quickly. Practical understanding of the implementation, including code produced with AI-assisted development tools. Ability to explain technical capabilities accurately and work effectively with engineers, designers, product managers, and marketers. Experience building with AI models, agents, cloud platforms, or developer-facing APIs. Experience in software engineering, technical product management, creative technology, or another hands-on technical discipline. Experience with ad-tech systems, customer-acquisition funnels, or growth experimentation. Experience combining customer research and behavioral data to identify journey friction and measure whether changes improve the customer experience. A portfolio of demos, prototypes, or interactive products that shows both speed of execution and thoughtful design. Build and test demos, prototypes, and interactive experiences that address those barriers.

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