Source-listed Job

Senior Technical UI Artist - Dead by Daylight | Artiste technique IU sénior·e - Dead by Daylight

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting u

Job Source description available
Bhvr Montreal, Montreal, QC Source published Oct 14, 2026 Source retrieved Oct 14, 2026
Source: Bhvr (lever) · A retrieval date records when our system last obtained the source record. It does not guarantee the vacancy is still open or that every detail has been independently checked.
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EmploymentPermanent Full-Time | Permanent temps-plein

Overview

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting u

Full job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

As a Senior Technical User Interface Artist on Dead by Daylight, you will develop, document, and support the UI art pipelines and techniques used in the game. You use leverage visual scripting, Unreal Engine 5, as well as your knowledge of materials, shaders, and animation to bridge the technical, artistic and gameplay programming aspects.
Highly organized and structured, you will help streamline and communicate relevant information through visual means to guide players through a rewarding gameplay experience. You will also work in close collaboration with gameplay programmers, UI Programmers, and other Technical UI Artists to create an engaging player experience.

Propose innovative solutions to technical and artistic UI challenges, contributing to the creation of high quality visuals. Develop and optimize existing pipelines by implementing and introducing efficient production guidelines for UI content. Train and support the team in understanding and applying pipelines and processes. Work closely with other developers and designers to continuously create and improve the in-game user interface. Support gameplay flow implementation by setting up triggers, animation sequences, and UI states. Leverage knowledge in shaders and visual scripting to develop and enhance the user interface.

Minimum of 7 years of experience in the video game industry in UI Programmer or UI Artist roles, including at least 3 years as a Technical UI Artist. Experience with Materials, Blueprints and visual scripting is essential. Experience with Programming and/or graphic design and adobe. Excellent problem-solving, organizational, communication, and interpersonal skills, with the ability to clearly articulate ideas. Experience with the Unreal game engine. Nice to have: Experience collaborating with external partners and reviewing/validating assets. An up-to-date portfolio, for more artistically oriented profiles.

Proposer des solutions innovantes aux défis techniques ou artistiques de l'interface utilisateur et contribuer à la création de visuels de haute qualité ; Développer et optimiser les pipelines existants en mettant en œuvre, en développant et en introduisant des directives de production efficaces pour le contenu de l'interface utilisateur ; Former et soutenir les équipes dans la compréhension et l’application des pipelines et des processus; ravailler en étroite collaboration avec d'autres développeurs et concepteurs pour créer et améliorer continuellement l'interface utilisateur dans le jeu; Participer à la création du flux de jeu en configurant des déclencheurs, des séquences d’animation et des états UI; Appliquer ses connaissances en shaders et en scripts visuels pour construire l’interface utilisateur.

Minimum de 7 ans d’expérience en jeu vidéo dans des rôles de Programmeur.euse IU ou artiste IU, donc un minimum de 3 ans dans un rôle d’Artiste technique IU; Expérience avec Materials, Blueprints et Visual Scripting est essentiel; Experience en programmation et/ou design graphique et Adobe; Excellentes compétences en résolution de problèmes, en organisation, ainsi qu’en communication et en relations interpersonnelles afin de communiquer clairement ses idées; Expérience avec le moteur de jeu Unreal. Un atout : Expérience à collaborer avec des partenaires externes et à réviser et valider les assets; Fournir un portfolio à jour, si profil artistique.

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