Source-listed Job

Staff Software Engineer, Gameply - Unpublished R&D Product

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title&nbsp

Job Source description available
Riot Games Shanghai, Shanghai, China Source published Oct 15, 2026 Source retrieved Oct 15, 2026
Source: Riotgames (greenhouse) · A retrieval date records when our system last obtained the source record. It does not guarantee the vacancy is still open or that every detail has been independently checked.
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Overview

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title&nbsp

Full job description

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title  League of Legends  to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the  League of Legends  experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. We are looking for a gameplay software engineer to join our game development team. In this role, you will work closely with designers and engineers to prototype ideas, implement player-facing features, and help establish scalable development processes and technical foundations. Responsibilities Identify, prioritize, and implement gameplay systems and engine features for a new game. Collaborate with product and discipline leads to define focus areas, handoff points, and effective technical solutions for each stage of development. Lead and contribute to architecture, technical design, and implementation for relevant gameplay systems. Help shape the team's technical direction, engineering standards, and development practices. Continuously iterate on solutions to ensure they are robust, scalable, and performant. Mentor other engineers and share best practices across game development disciplines. Required Qualifications 6+ years of professional software engineering experience in the game industry. 4+ years of professional game development experience with Unreal Engine. Bachelor's degree in Computer Science or equivalent experience with strong computer science fundamentals. Proficiency with a modern game engine, such as Unreal Engine or Unity. Strong knowledge of common game and software design patterns. Professional experience developing with C++. Desired Qualifications Experience working with both small and mid-sized engineering teams Experience with persistence solutions Leadership experience Experience with agile development For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!  

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