Overview
ABOUT YOU
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ABOUT YOU We’re looking for an experienced 3D Character Artist who is passionate about creating high-quality, realistic characters and creatures. You have a strong understanding of anatomy (including animals) and are confident working across the full production pipeline — from high-poly sculpting to fully optimized, game-ready assets. ABOUT US Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game. For more information, visit xsolla.com.
Lead the technical implementation of gameplay systems in Unreal Engine 5 Architect and maintain multiplayer systems, networking, and server-side gameplay infrastructure Drive engineering best practices, code quality, and long-term technical scalability Optimize runtime performance across gameplay and multiplayer systems Collaborate with technical art and creative teams on integrated production workflows Support cloud-delivered interactive experiences and scalable online environments Mentor engineers and contribute to technical leadership across the project Work closely with production and stakeholders to align technical execution with project goals
5+ years of experience as a 3D Character Artist Proficiency with core tools: ZBrush, Maya/Blender, Substance Painter, Marmoset Toolbag, Photoshop Experience working with Unreal Engine Strong understanding of anatomy (including animals) Experience creating and optimizing models for real-time projects Understanding of the full production pipeline: from high-poly sculpting to low-poly, retopology, UV mapping, PBR texturing Experience preparing models for animation English level: Intermediate or higher (for teamwork and communication) Experience with hair creation and grooming (e.g., XGen) Experience creating game-ready animals through the full pipeline Experience with MetaHuman (creation, setup, and customization) Experience working on realistic projects or simulations Understanding of rigging and animation pipeline requirements Nice to Have Experience with Unity Experience as a versatile 3D artist — creating environments, props, vehicles, and hard-surface assets in addition to characters Basic understanding of blendshapes (morph targets) and facial animation Experience with Marvelous Designer (clothing)
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